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| ==Gunshot wounds== | | ==Gunshot wounds== |
| Number of entrance wound should equal the number of exit wounds -- if it doesn't there are:
| | {{main|Gunshot wounds}} |
| *Bullets in the body,
| | Are a relatively uncommon finding in Canada. They are dealt within a separate article. |
| *"Tandem bullets" -- two bullets entered at the same place,
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| *Secondary projectile -- the bullet hit something, e.g. bone, and made it fly out of the body,
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| *You missed an entrance or exit,
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| **Places to look:
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| ***Below chin (common in suicides),
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| ***In mouth (common in suicides),
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| ***Back,
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| *** ... anywhere the sun don't shine.
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| ===Firearm projectiles===
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| Two broad groups:
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| *Shotgun projectiles.
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| **Many small pellets.
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| *Handgun/rifle projectiles.
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| **Similar in size to the barrel - large when compared to shotgun projectiles.
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| **Bullets from handguns/rifles are marked by the barrel on the way-out (by grooves which in part spin on it to improve accuracy).
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| *Bullets are often good evidence:
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| **The calibre (size) and markings from the barrel (on handgun/rifle projectiles) allow it to be match to the weapon that fired it.
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| **Thus, all projectiles are recovered from a body... and it is routinue to X-ray all gunshot victims.
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| ===Entrance wounds===
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| Characteristics:<ref name=denton>{{cite journal |author=Denton JS, Segovia A, Filkins JA |title=Practical pathology of gunshot wounds |journal=Arch. Pathol. Lab. Med. |volume=130 |issue=9 |pages=1283?9 |year=2006 |month=September |pmid=16948512 |doi= |url=http://journals.allenpress.com/jrnlserv/?request=get-abstract&issn=0003-9985&volume=130&page=1283}}</ref>
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| *Circular/round defect --especially if the projectile strikes at a right angle to the surface.
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| **If the projectile strikes at an angle the injury will be elliptical and the long axis of the ellipse will lie approximately in the plane the bullet traveled.
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| *An abrasion, or scraping, --concentric or eccentric-- usually surrounds a deep wound (key feature -- used to differentiate from exit wounds).
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| **Eccentric abrasion suggest directionality.
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| *Usually smaller than exit wounds.
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| **In skull the inner table defect is typically larger than outer table defect ("internal bevel").
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| Atypical entrance wounds:
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| *Irregular (non-circular/non-elliptical) margin.
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| **May be due to close range/contact.
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| ***Classically results in a "stellate" pattern.
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| **Bullet ricochets --hits other object before hitting target, gun defective -- bullet's long axis doesn't coincide with its velocity vector.
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| ***Classically results in a "D-shaped" wound.<ref name=denton/>
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| ===Exit wounds===
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| Characteristics:
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| *Wsually bigger than entrance wounds.
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| *Morphologic shape -- variable.
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| **Round, stellate, ovoid.
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| *NO abrasion at wound margin (key feature).
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| *In skull -- outer table defect typically larger than inner table defect (external beveling).
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| Atypical exit wounds:
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| *"Shored" exit wounds.
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| **Exit defect created whilst surface supported/adjacent to firm surface.
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| **Supporting surface may lead to abrasion.
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| **May appear to be an entrance wound.
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| ===Special entrance/exit wounds===
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| *Keyed wounds.
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| **Combination entrance/exit wounds -- result from a bullet grazing the victim.
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| ===Distance of shooter===
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| Contact:
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| *Muzzle impression.
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| *Stellate splitting/tearing of the skin -- especially if it overlies a bony surface.
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| *Soot/gun powder residue - deep in the wound.
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| Close range:
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| *Stippling - punctate abrasions around the entrance wound.
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| **Suggests a distance < 60 cm.
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| *Soot/gun powder residue - dirt at the entrance, can be wiped-off.
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| Distant:
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| *No soot.
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| *No stippling.
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| Note:
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| *Absence of soot & stippling does '''not exclude''' near range -- may be assoc. with clothing or intermediate target separated from the victim post-injury.
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| ===Injury severity due to GSWs===
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| The damage of a projectile depends on:
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| *Where the bullet strike, e.g. ascending aorta vs. brain vs. tibia vs. gluteus maximus.
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| *Kinetic energy of the bullet.
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| **Ek=1/2*m*v^2.
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| ***Velocity is more important -- as it is squared (duh).
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| *Cavitation effect.<ref>NEED GOOD REF.</ref>
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| ==Asphyxia== | | ==Asphyxia== |